At that level enemies are lvl 3-6 (you'll get around 3500g and 5 diamond). You'll probably want to clear out the dungeon a few times at lvl 4 so you can gear up before leveling up. You'll want to take your first team into it at around level 3-4. And the rewards are so bad in this version that you will want a team in the daily asap. Basically it means you can have your main save and another living in the daily for when you need gold/diamonds. This is specifically noteworthy in this version thanks to the whole Daily grinding thing. Gold and Diamonds are shared between all your save files. Of course, the only issue with this is that you have to food between fights, as healing in a pinch will be almost useless. Same story with food, buying 2 of a lower item is more economical than 1 of the next level (ex. Sword (cheapest 1h weapon with 30 dmg) costs 610g, while Spiked Ring costs 460g). As for your fighters, do note beginner trinkets have the same or more damage as weapons for a fraction of the cost (ex. So you could forego the weapons for your spellcasters in favor of much cheaper shields. For example, weapons without spell damage bonuses do nothing for spells. Specifically for people just starting out, gold is scarce at early levels so pay attention to what equipment you actually need. Do note, there is no camping in dungeons, so make sure to bring plenty of food/potions. This is a great way to recover while grinding. (You get ambushed if everyone in your party fails the camp roll). Note this is also a good way of making gold.Ĭamping in this version fully restores your stats before you get ambushed. When you restart you will be outside of the boss' room with all your rewards and you can rinse and repeat as needed. This is always the last reward and tapping again will take you back to town. Get your rewards as normal, but stop at the screen where you get the diamonds. Start by doing the daily as normal, the trick happens once you kill the boss. On the other hand, on my highest run the daily had around 10+ floors full of end game enemies and the reward was around 30k+ gold and 20 diamonds. For comparison, The lowest level I went into the daily was about level 5 and at that point it's comparable to Nearby Cave in difficulty with the final reward being about 5-9k gold and 5 diamonds. This means the actual dungeon will become shorter or longer, you will encounter different enemies and the rewards will be higher or lower accordingly. While the Daily Dungeon says it's level 15, it actually scales up and DOWN to your level. Now while spell crits deal double damage the same as physical crits, they don't trigger any crit items (including weapons) so no mass sd from a Thieve's Knives. Namely DoT spells, such as Druid's Vines. There are some exceptions to this however. Spells are defined here as any skill with a static number as opposed to a %. Possibly the biggest difference between this version and all others is that spells can crit. If you decide that you still want to play this version from the get go here are the actual tips: Everything is unlocked with in-game gold instead of overpriced diamonds and quests and battles give fair amounts of xp and gold that keep the game moving instead having you grind endlessly. It is basically the same game as the current one, but without many of the frustrations that lead people to rage-quit. If you are just starting out, I recommend uninstalling and installing v2.5.89 instead.This also aims to cover some of the differences that have made the strategy guide in the wiki page outdated for this game. Everyone is welcome to add their thoughts. Note this applies specifically to the current, freemium mobile version, as I notice a lot of posts showing up about he same things over and over.
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